combat prototype
I want to make a Hand of Fate like game but with a turn based combat. Here is my attempt at it.
You pick your moves from the bottom row of cards. If there is no valid targets for your move or you changed your mind press esc to cancel it. You are supposed to use multiple moves per turn. That's not a bug that's a feature :)
available moves:
head - you can attack both enemies and rocks with it. Deals 1 damage.
left hand, right hand - same as the previous one.
feet - either move to adjacent square or kick an enemy. Deals 1 damage and shoves target.
magic sword - can attack only enemies. Deals 2 damage and gives you a random spell.
blink - teleport to any free square. You have only one 1 blink spell at the beginning.
comet - drop a space rock on any square. Deals 2 damage. Places a new rock on the map. If there is free space nearby it shoves target there. If not the target is instantly killed.
I really want you to try it out and tell me what is wrong with it.
Status | Released |
Platforms | HTML5 |
Author | LetargicDev |
Made with | Unity |
Tags | 2D, Turn-based, Turn-Based Combat |
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